5.9.2.8.3. Important settings

[Note]Note

This note contains important key points. Later at the single options, you can find details.

Attribute Display

Display of the attributes share metallic [Percentage Metallic], roughness [Roughness], mix color with color texture [Mix color with color texture], color texture [Color texture], normal map [Normalmap] and transparency [Transparency]

Information on the display color can be found at Section 5.9.2.8.7, “Rendering matrices”.

Export attribute

  • RenderMaterial set to component level:

    • When exporting to a CAD system, the color [Color]! of the render material is transferred.

      An entry under "Color [Color]" → "Color [Color]" is not necessary and - if available - is ignored.

      An entry under "Color [Color]" → "Color [Color]" is not necessary and - if available - is ignored.

      Exception:

      If an entry is set under ColorColor AND the option Mix color with color texture is set AND a color texture is entered, then the color from ColorColor is exported to CAD, NOT the color of the render material.[a]

    • If NO RenderMaterial is set, but a color is set under ColorColor, this is transferred to the CAD system.

  • RenderMaterial set to surface level:

    If the render material is set as a face attribute, the color of the RenderMaterial is also correctly transferred to the CAD system and overwrites the value under ColorColor for this face. The reason for this is that SYS_FaceAttributeColor is automatically set with the RenderMaterial color. Please note, however, that this automatic setting only works the first time. Subsequent changes to SYS_FaceAttributeRenderMaterial are no longer applied.

Material definition via variable

The material can also be set via a variable. This has a considerable impact on performance, which is why it should only be used if it is really needed.

Face attributes

Render materials [Render Materials] can also be used for surface attributes [Face attributes] or feature attributes. [Feature attributes...].. such as blend/sweep. Details can be found here.

Priority texture before color

In the Edit material for 3D preview dialog box, the texture always has priority over the color unless the Mix color with color texture option has been activated. For details, please refer to the matrices at Section 5.9.2.8.7, “Rendering matrices”.

Attention: The desired color must still be set because a) the texture is only displayed in software from CADENAS (PARTdataManager, PARTproject, ...) and cannot be exported to the CAD systems and b) the color is already displayed if the texture is still loading when a component is opened.

Set the desired color even if the Mix color with color texture option is not set (see following illustration).

Example: Wood texture

Example: Wood texture

Please also fill in the license information. Otherwise an error message will appear.

The License, Source and Source date fields are mandatory fields and must be filled in when creating a new render material (only if a texture is also used/defined, otherwise not). If the fields are not filled in, a corresponding message is displayed.

  • License: CC0 (Creative Commons Public Domain)

  • Source: URL

  • Source date (e.g. download time [date/time])

Fill in license information

Fill in license information

The Mix color with color texture option should only be used for gray textures.

Standard procedure

  • Deactivated option Mix color with color texture

    Mixing colors with texture in fact only makes sense, if one and the same texture is used with a lot of different colors (e.g. for painted surfaces).

  • Use textures with desired color.

  • For compatibility reasons (for export), specify a corresponding color in parallel under Color

    Attention: The desired color must still be set because a) the texture is only displayed in software from CADENAS (PARTdataManager, PARTproject, ...) and cannot be exported to the CAD systems and b) the color is already displayed if the texture is still loading when a component is opened.

Textures/Normalmaps

General:

  • Textures from the Internet may only be used if the source is freely usable on the Internet. This can be recognized by the fact that it is not necessary to specify where the source comes from. It is also important that the texture may be used without attribution. → It is best to only use textures that are CC0 (Creative Commons Public Domain) and without attribution!

  • For any texture downloaded from the Internet, the source, so the link, must be deposited in the catalog. Additionally the date with time, when you downloaded the file! This serves the legal protection.

  • Textures can be downloaded for example from the following sites:

    Please note: Sometimes the licenses are defined differently per texture!

  • Do not download textures from forums! The license conditions are often confusing.

  • Textures should always be downloaded and saved with an associated Normal/Normalmap with the same resolution.

    Textures may be used without the corresponding normal. However, a normal may not be used without the corresponding texture!

  • File format

    Textures: jpg is the preferred file format. Exception: Transparent textures: 32 bit png files are recommended in this case. Higher bit depths are not supported and only lead to an unnecessarily large file size, so this should be avoided.

    Normal maps: jpg is the preferred file format (also applies to normal maps for transparent textures).

Only valid for textures and not necessarily for texture labels:

  • Textures must be tileable (→ seamlessness).

  • Textures may not be scaled or compressed!

  • Pay attention to the resolution of the texture:

    • min.: 256*256

    • max.: 1024*1024

    The resolution must be a power of 2 (2^n).

    Permitted resolutions: 256*256; 512*512; 1024*1024

    If there is no permitted resolution available please contact your CADENAS representative.

[a] This special setting is actually only required if many different colors are used on the basis of one and the same texture or if colors are to be controlled by variables.

You can make the following settings in the Edit material for 3D preview dialog box: