The menu item Render attributes is only displayed on
project
level for 3D project and
3D bearing.
Note
When creating
new projects preferably use Render attributes, not Color and texture.
Advantage:
Central administration of materials. In this way changes for affected
projects can be performed with little effort. Furthermore parts can be
attractively designed for the 3D view.
Maintain render materials (display only
on catalog level): At first specify all materials used in catalog and
then simply assign them to individual projects (features [such as face
attributes, for example]). In this way you can save a lot of
time.
Maintain render materials
For already
existing projects, use the function under Project selection -> context menu
command Automation ->
Materials made of colors.
Via batch
process materials can be mapped to colors. Older parts can get a more
attractive look with little effort in this way and be prepared for the
new workflow. At that several materials can be assigned to a color or
a certain material can be assigned to specific projects of a color.
Details on this can be found under Section 5.8.2.1.15.14, “
Materials made of colors
”.
With
rendering functionality (textures and normal maps[37]) you will receive very realistic 3D views. The material
can be set for the whole part or for single faces (in future also for
other features).
Important
Only
endless textures, which are automatically wrapped around the model,
are supported. That means logos etc. should not be used with
textures. Only rotation and scale is used.
The render
attributes color and texture are displayed in PARTdataManager and
Online portals.
When
exporting to CAD systems the color specified in the render material
(not the "Maxwell color") is exported, however, not the
texture.
[37] Normalmaps do not change the outline, but
only affect light reflexion and shadowing and do no need extra
geometry.